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Golden sun rom hacks
Golden sun rom hacks






golden sun rom hacks

Unfinished Sequence = Possibly for a boss entrance? "Mosaic Transition" = Unfinished screen transition? "Melty Blue" = Unfinished screen transition? "Element Harvest" = Possibly an early pre-summon sequence

  • Present, in modified form, in Spaceworld footage.
  • Unless otherwise stated, all instances of a target being damaged are not part of the animation.

    #GOLDEN SUN ROM HACKS PATCH#

    Please note that all names are unofficial, but are included for quick reference if the patch linked above is used. However, many of these animations are accessible through patches made by members of the Golden Sun Hacking Community the Animation Overhaul (with Baseline) can be found here.īelow are some purposefully-made animations that exist in this game.

    golden sun rom hacks

    Additionally, many animations are coded within shared functions and are only differentiated by conditional ID branches for example, the animations for Growth and Punji use the same base function, but Growth has an internal ID of x00 while Punji uses x01.īoth games also have an assortment of unused battle animations most are not indexed. Every indexed battle animation has an ID, and these IDs (along with arguments) are defined in a table located at 08128C50. In the US version of The Lost Age, this table is located at 08197AA0. In both Golden Sun games, there is a pointer table in which every entry corresponds to a battle animation. The first overworld music (named song042 when ripped with GbaMusRiper) has a muted percussion channel completely programmed. Spanish, French and German added a translation for “The rest is up to you” Spanish and German added a translation for “Ask Mr. Sugimoto”. The non-English European versions have some differences when compared to the first game. The same NPC that went unused in the first game appears here as well, but without the Captain portrait. Going here from door 99 will give you Isaac's party. The wrong map file is assigned to this room. YAM likely refers to Yutaka Yamamoto? Other games he has worked on may also feature a Yam test. They are basically copy-pasted versions of used rooms. These appear to be blank rooms, but the collision data suggest otherwise. While the top row is fully implemented, ability ranges 9 and 11 are not assigned to any abilities that appear in these menus so they also go unused.Įach indicator uses two tiles, with the second being mirrored horizontally. However, the game does not have any means of using the bottom row except in cases where abilities have a set range of "All" targets (for example, Break) the bottom right-most indicator is used in these cases. The top row is used for abilities with diminishing effectiveness ratios, while the bottom would likely be used for abilities without these ratios. These are ability range indicators, with columns representing ranges of 1, 3, 5, 7, 9, and 11 targets, which can be used in menus that show Psynergy abilities. There are three menu options you can go through with Up/Down instead of four ( Select might change FX?) Also, this menu cannot be exited.) B will stop the song instead of exiting the menu. ( Start will fade the song instead of stopping it. It is similar to the one that does, but has many differences. 081C0051 = A music menu that lacks a GUI.(Use warp menu, set map to 312 and door to 0, go south, walking through wall.) (Basically party/enemy setups.) For Party Setups, you can also check the guy in Link Lobby. But you can choose between invisible options if you hold Down first before the function is called. 08118959 = Battle test? - A battle will open.Felix's party all get 500/500 for PP, but Isaac's party is left out. L and R buttons can be used to set Psynergy Shortcuts. These may, depending on the warp, give you items, set/clear flags, set psy shortcut for R button, etc. It is assumed that the function that is meant to use the return value was removed? The function uses an argument for which item is selected, but when you pick one, the entry you picked is returned.

    golden sun rom hacks

    08040D71 = Menu that starts with "Full PP and Money".Going to this screen enables debug mode. There are a number of menus that can be opened that are not accessible via the debug mode mentioned above, so replace the Pause menu by putting the following values at 0803835C. Press Select + R to destroy your own team.

    golden sun rom hacks

    Turn on flag 16D in the Flag menu, go in battle, and during the Attack Sequence (or during fleeing) you can do the following:








    Golden sun rom hacks